;;;; structures used for recording debugger information ;;;; This software is part of the SBCL system. See the README file for ;;;; more information. ;;;; ;;;; This software is derived from the CMU CL system, which was ;;;; written at Carnegie Mellon University and released into the ;;;; public domain. The software is in the public domain and is ;;;; provided with absolutely no warranty. See the COPYING and CREDITS ;;;; files for more information. (in-package "SB!C") ;;;; flags for compiled debug variables ;;; FIXME: old CMU CL representation follows: ;;; Compiled debug variables are in a packed binary representation in the ;;; DEBUG-FUN-VARS: ;;; single byte of boolean flags: ;;; uninterned name ;;; packaged name ;;; environment-live ;;; has distinct save location ;;; has ID (name not unique in this fun) ;;; minimal debug-info argument (name generated as ARG-0, ...) ;;; deleted: placeholder for unused minimal argument ;;; [name length in bytes (as var-length integer), if not minimal] ;;; [...name bytes..., if not minimal] ;;; [if packaged, var-length integer that is package name length] ;;; ...package name bytes...] ;;; [If has ID, ID as var-length integer] ;;; SC-Offset of primary location (as var-length integer) ;;; [If has save SC, SC-OFFSET of save location (as var-length integer)] ;;; FIXME: The first two are no longer used in SBCL. ;;;(defconstant compiled-debug-var-uninterned #b00000001) ;;;(defconstant compiled-debug-var-packaged #b00000010) (def!constant compiled-debug-var-environment-live #b00000100) (def!constant compiled-debug-var-save-loc-p #b00001000) (def!constant compiled-debug-var-id-p #b00010000) (def!constant compiled-debug-var-minimal-p #b00100000) (def!constant compiled-debug-var-deleted-p #b01000000) ;;;; compiled debug blocks ;;;; ;;;; Compiled debug blocks are in a packed binary representation in the ;;;; DEBUG-FUN-BLOCKS: ;;;; number of successors + bit flags (single byte) ;;;; elsewhere-p ;;;; ...ordinal number of each successor in the function's blocks vector... ;;;; number of locations in this block ;;;; kind of first location (single byte) ;;;; delta from previous PC (or from 0 if first location in function.) ;;;; [offset of first top level form, if no function TLF-NUMBER] ;;;; form number of first source form ;;;; first live mask (length in bytes determined by number of VARIABLES) ;;;; ...more ;;;; tuples... (defconstant-eqx compiled-debug-block-nsucc-byte (byte 2 0) #'equalp) (def!constant compiled-debug-block-elsewhere-p #b00000100) (defconstant-eqx compiled-code-location-kind-byte (byte 3 0) #'equalp) (defparameter *compiled-code-location-kinds* #(:unknown-return :known-return :internal-error :non-local-exit :block-start :call-site :single-value-return :non-local-entry)) ;;;; DEBUG-FUN objects (def!struct (debug-fun (:constructor nil))) (def!struct (compiled-debug-fun (:include debug-fun) #-sb-xc-host (:pure t)) ;; KLUDGE: Courtesy of more than a decade of, ah, organic growth in ;; CMU CL, there are two distinct -- but coupled -- mechanisms to ;; finding the name of a function. The slot here is one mechanism ;; (used in CMU CL to look up names in the debugger, e.g. in ;; BACKTRACE). The other mechanism is the NAME slot in function ;; primitive objects (used in CMU CL to look up names elsewhere, ;; e.g. in CL:FUNCTION-LAMBDA-EXPRESSION and in CL:DESCRIBE). ;; ;; They're coupled by the way that DEBUG-FUN objects are looked up. ;; A list of DEBUG-FUN objects is maintained for each COMPONENT. To ;; figure out which DEBUG-FUN object corresponds to your FUNCTION ;; object, you compare the name values of each. -- WHN 2001-12-20 (name (missing-arg) :type (or simple-string cons symbol)) ;; The kind of function (same as FUNCTIONAL-KIND): (kind nil :type (member nil :optional :external :toplevel :cleanup)) ;; a description of variable locations for this function, in alphabetical ;; order by name; or NIL if no information is available ;; ;; The variable entries are alphabetically ordered. This ordering is ;; used in lifetime info to refer to variables: the first entry is ;; 0, the second entry is 1, etc. Variable numbers are *not* the ;; byte index at which the representation of the location starts. ;; ;; Each entry is: ;; * a FLAGS value, which is a FIXNUM with various ;; COMPILED-DEBUG-FUN-FOO bits set ;; * the symbol which names this variable, unless debug info ;; is minimal ;; * the variable ID, when it has one ;; * SC-offset of primary location, if it has one ;; * SC-offset of save location, if it has one (vars nil :type (or simple-vector null)) ;; a vector of the packed binary representation of the ;; COMPILED-DEBUG-BLOCKs in this function, in the order that the ;; blocks were emitted. The first block is the start of the ;; function. This slot may be NIL to save space. ;; ;; FIXME: The "packed binary representation" description in the ;; comment above is the same as the description of the old ;; representation of VARIABLES which doesn't work properly in SBCL ;; (because it doesn't transform correctly under package renaming). ;; Check whether this slot's data might have the same problem that ;; that slot's data did. (blocks nil :type (or (simple-array (unsigned-byte 8) (*)) null)) ;; If all code locations in this function are in the same top level ;; form, then this is the number of that form, otherwise NIL. If ;; NIL, then each code location represented in the BLOCKS specifies ;; the TLF number. (tlf-number nil :type (or index null)) ;; a vector describing the variables that the argument values are ;; stored in within this function. The locations are represented by ;; the ordinal number of the entry in the VARIABLES slot value. The ;; locations are in the order that the arguments are actually passed ;; in, but special marker symbols can be interspersed to indicate ;; the original call syntax: ;; ;; DELETED ;; There was an argument to the function in this position, but it was ;; deleted due to lack of references. The value cannot be recovered. ;; ;; SUPPLIED-P ;; The following location is the supplied-p value for the preceding ;; keyword or optional. ;; ;; OPTIONAL-ARGS ;; Indicates that following unqualified args are optionals, not required. ;; ;; REST-ARG ;; The following location holds the list of rest args. ;; ;; MORE-ARG ;; The following two locations are the more arg context and count. ;; ;; ;; The following location is the value of the &KEY argument with the ;; specified name. ;; ;; This may be NIL to save space. If no symbols are present, then ;; this will be represented with an I-vector with sufficiently large ;; element type. If this is :MINIMAL, then this means that the ;; VARIABLES are all required arguments, and are in the order they ;; appear in the VARIABLES vector. In other words, :MINIMAL stands ;; in for a vector where every element holds its index. (arguments nil :type (or (simple-array * (*)) (member :minimal nil))) ;; There are three alternatives for this slot: ;; ;; a VECTOR ;; A vector of SC-OFFSETS describing the return locations. The ;; vector element type is chosen to hold the largest element. ;; ;; :STANDARD ;; The function returns using the standard unknown-values convention. ;; ;; :FIXED ;; The function returns using the fixed-values convention, but ;; in order to save space, we elected not to store a vector. (returns :fixed :type (or (simple-array * (*)) (member :standard :fixed))) ;; SC-OFFSETs describing where the return PC and return FP are kept. (return-pc (missing-arg) :type sc-offset) (old-fp (missing-arg) :type sc-offset) ;; SC-OFFSET for the number stack FP in this function, or NIL if no ;; NFP allocated. (nfp nil :type (or sc-offset null)) ;; The earliest PC in this function at which the environment is properly ;; initialized (arguments moved from passing locations, etc.) (start-pc (missing-arg) :type index) ;; The start of elsewhere code for this function (if any.) (elsewhere-pc (missing-arg) :type index)) ;;;; minimal debug function ;;; The minimal debug info format compactly represents debug-info for some ;;; cases where the other debug info (variables, blocks) is small enough so ;;; that the per-function overhead becomes relatively large. The minimal ;;; debug-info format can represent any function at level 0, and any fixed-arg ;;; function at level 1. ;;; ;;; In the minimal format, the debug functions and function map are ;;; packed into a single byte-vector which is placed in the ;;; COMPILED-DEBUG-INFO-FUN-MAP. Because of this, all functions in a ;;; component must be representable in minimal format for any function ;;; to actually be dumped in minimal format. The vector is a sequence ;;; of records in this format: ;;; name representation + kind + return convention (single byte) ;;; bit flags (single byte) ;;; setf, nfp, variables ;;; [package name length (as var-length int), if name is packaged] ;;; [...package name bytes, if name is packaged] ;;; [name length (as var-length int), if there is a name] ;;; [...name bytes, if there is a name] ;;; [variables length (as var-length int), if variables flag] ;;; [...bytes holding variable descriptions] ;;; If variables are dumped (level 1), then the variables are all ;;; arguments (in order) with the minimal-arg bit set. ;;; [If returns is specified, then the number of return values] ;;; [...sequence of var-length ints holding sc-offsets of the return ;;; value locations, if fixed return values are specified.] ;;; return-pc location sc-offset (as var-length int) ;;; old-fp location sc-offset (as var-length int) ;;; [nfp location sc-offset (as var-length int), if nfp flag] ;;; code-start-pc (as a var-length int) ;;; This field implicitly encodes start of this function's code in the ;;; function map, as a delta from the previous function's code start. ;;; If the first function in the component, then this is the delta from ;;; 0 (i.e. the absolute offset.) ;;; start-pc (as a var-length int) ;;; This encodes the environment start PC as an offset from the ;;; code-start PC. ;;; elsewhere-pc ;;; This encodes the elsewhere code start for this function, as a delta ;;; from the previous function's elsewhere code start. (i.e. the ;;; encoding is the same as for code-start-pc.) ;;; ### For functions with XEPs, name could be represented more simply ;;; and compactly as some sort of info about with how to find the ;;; function entry that this is a function for. Actually, you really ;;; hardly need any info. You can just chain through the functions in ;;; the component until you find the right one. Well, I guess you need ;;; to at least know which function is an XEP for the real function ;;; (which would be useful info anyway). ;;;; DEBUG SOURCE ;;; There is one per compiled file and one per function compiled at ;;; toplevel or loaded from source. (def!struct (debug-source #-sb-xc-host (:pure t)) ;; This slot indicates where the definition came from: ;; :FILE - from a file (i.e. COMPILE-FILE) ;; :LISP - from Lisp (i.e. COMPILE) (from (missing-arg) :type (member :file :lisp)) ;; If :FILE, the file name, if :LISP or :STREAM, then a vector of ;; the top level forms. When from COMPILE, form 0 is #'(LAMBDA ...). (name nil) ;; the universal time that the source was written, or NIL if ;; unavailable (created nil :type (or unsigned-byte null)) ;; the universal time that the source was compiled (compiled (missing-arg) :type unsigned-byte) ;; the source path root number of the first form read from this ;; source (i.e. the total number of forms converted previously in ;; this compilation) (source-root 0 :type index) ;; The FILE-POSITIONs of the truly top level forms read from this ;; file (if applicable). The vector element type will be chosen to ;; hold the largest element. May be null to save space, or if ;; :DEBUG-SOURCE-FORM is :LISP. (start-positions nil :type (or (simple-array * (*)) null)) ;; If from :LISP, this is the function whose source is form 0. (function nil) ;; Additional information from (WITH-COMPILATION-UNIT (:SOURCE-PLIST ...)) (plist *source-plist*)) ;;;; DEBUG-INFO structures (def!struct debug-info ;; Some string describing something about the code in this component. (name (missing-arg) :type t) ;; A list of DEBUG-SOURCE structures describing where the code for this ;; component came from, in the order that they were read. ;; ;; KLUDGE: comment from CMU CL: ;; *** NOTE: the offset of this slot is wired into the fasl dumper ;; *** so that it can backpatch the source info when compilation ;; *** is complete. (source nil)) (def!struct (compiled-debug-info (:include debug-info) #-sb-xc-host (:pure t)) ;; a SIMPLE-VECTOR of alternating DEBUG-FUN objects and fixnum ;; PCs, used to map PCs to functions, so that we can figure out what ;; function we were running in. Each function is valid between the ;; PC before it (inclusive) and the PC after it (exclusive). The PCs ;; are in sorted order, to allow binary search. We omit the first ;; and last PC, since their values are 0 and the length of the code ;; vector. ;; ;; KLUDGE: PC's can't always be represented by FIXNUMs, unless we're ;; always careful to put our code in low memory. Is that how it ;; works? Would this break if we used a more general memory map? -- ;; WHN 20000120 (fun-map (missing-arg) :type simple-vector :read-only t))