;;; type checking and garbage collection. Whenever a class is
;;; incompatibly redefined, a new layout is allocated. If two object's
;;; layouts are EQ, then they are exactly the same type.
+;;;
+;;; *** IMPORTANT ***
+;;;
+;;; If you change the slots of LAYOUT, you need to alter genesis as
+;;; well, since the initialization of layout slots is hardcoded there.
+;;;
+;;; FIXME: ...it would be better to automate this, of course...
(def!struct (layout
;; KLUDGE: A special hack keeps this from being
;; called when building code for the
(n-untagged-slots 0 :type index)
;; Definition location
(source-location nil)
+ ;; Information about slots in the class to PCL: this provides fast
+ ;; access to slot-definitions and locations by name, etc.
+ (slot-table #(nil) :type simple-vector)
;; True IFF the layout belongs to a standand-instance or a
;; standard-funcallable-instance -- that is, true only if the layout
;; is really a wrapper.