+Default value: 0.1
+@item @anchor{slot.entry.scroll-offset}scroll-offset. Type: @code{integer}. Accessor: @anchor{fn.entry-scroll-offset}@code{entry-scroll-offset}. Read-only.
+
+Number of pixels of the entry scrolled off the screen to the left.
+
+Allowed values: >= 0
+
+Default value: 0
+@item @anchor{slot.entry.secondary-icon-activatable}secondary-icon-activatable. Type: @code{boolean}. Accessor: @anchor{fn.entry-secondary-icon-activatable}@code{entry-secondary-icon-activatable}.
+
+Whether the secondary icon is activatable.
+
+GTK+ emits the @SignalRef{entry,icon-press} and @SignalRef{entry,icon-release} signals only on sensitive, activatable icons.
+
+Sensitive, but non-activatable icons can be used for purely informational purposes.
+
+Default value: False
+@item @anchor{slot.entry.secondary-icon-gicon}secondary-icon-gicon. Type: @code{GIcon}. Accessor: @anchor{fn.entry-secondary-icon-gicon}@code{entry-secondary-icon-gicon}.
+
+The GIcon to use for the secondary icon for the entry. TODO: GIcon is not yet supported
+@item @anchor{slot.entry.secondary-icon-name}secondary-icon-name. Type: @code{string}. Accessor: @anchor{fn.entry-secondary-icon-name}@code{entry-secondary-icon-name}.
+
+The icon name to use for the secondary icon for the entry.
+
+Default value: NIL
+@item @anchor{slot.entry.secondary-icon-pixbuf}secondary-icon-pixbuf. Type: @ref{pixbuf}. Accessor: @anchor{fn.entry-secondary-icon-pixbuf}@code{entry-secondary-icon-pixbuf}.
+
+An pixbuf to use as the secondary icon for the entry.
+@item @anchor{slot.entry.secondary-icon-sensitive}secondary-icon-sensitive. Type: @code{boolean}. Accessor: @anchor{fn.entry-secondary-icon-sensitive}@code{entry-secondary-icon-sensitive}.
+
+Whether the secondary icon is sensitive.
+
+An insensitive icon appears grayed out. GTK+ does not emit the @SignalRef{entry,icon-press} and @SignalRef{entry,icon-release} signals and does not allow DND from insensitive icons.
+
+An icon should be set insensitive if the action that would trigger when clicked is currently not available.
+
+Default value: True
+@item @anchor{slot.entry.secondary-icon-stock}secondary-icon-stock. Type: @code{string}. Accessor: @anchor{fn.entry-secondary-icon-stock}@code{entry-secondary-icon-stock}.
+
+The stock id to use for the secondary icon for the entry.
+
+Default value: NIL
+@item @anchor{slot.entry.secondary-icon-storage-type}secondary-icon-storage-type. Type: @ref{image-type}. Accessor: @anchor{fn.entry-secondary-icon-storage-type}@code{entry-secondary-icon-storage-type}. Read-only.
+
+The representation which is used for the secondary icon of the entry.
+
+Default value: @EnumVRef{image-type,empty}
+@item @anchor{slot.entry.secondary-icon-tooltip-markup}secondary-icon-tooltip-markup. Type: @code{string}. Accessor: @anchor{fn.entry-secondary-icon-tooltip-markup}@code{entry-secondary-icon-tooltip-markup}.
+
+The contents of the tooltip on the secondary icon, which is marked up with the Pango text markup language.
+
+Default value: NIL
+@item @anchor{slot.entry.secondary-icon-tooltip-text}secondary-icon-tooltip-text. Type: @code{string}. Accessor: @anchor{fn.entry-secondary-icon-tooltip-text}@code{entry-secondary-icon-tooltip-text}.
+
+The contents of the tooltip on the secondary icon.
+
+Default value: NIL
+@item @anchor{slot.entry.selection-bound}selection-bound. Type: @code{integer}. Accessor: @anchor{fn.entry-selection-bound}@code{entry-selection-bound}. Read-only.
+
+The position of the opposite end of the selection from the cursor in chars.
+
+Allowed values: [0,65535]
+
+Default value: 0
+@item @anchor{slot.entry.shadow-type}shadow-type. Type: @ref{shadow-type}. Accessor: @anchor{fn.entry-shadow-type}@code{entry-shadow-type}.
+
+Which kind of shadow to draw around the entry when "has-frame" is set to True.
+
+Default value: @EnumVRef{shadow-type,in}
+@item @anchor{slot.entry.text}text. Type: @code{string}. Accessor: @anchor{fn.entry-text}@code{entry-text}.
+
+The contents of the entry.
+
+Default value: ""
+@item @anchor{slot.entry.text-length}text-length. Type: @code{integer}. Accessor: @anchor{fn.entry-text-length}@code{entry-text-length}. Read-only.
+
+The length of the text in the GtkEntry.
+
+Allowed values: <= 65535
+
+Default value: 0
+@item @anchor{slot.entry.truncate-multiline}truncate-multiline. Type: @code{boolean}. Accessor: @anchor{fn.entry-truncate-multiline}@code{entry-truncate-multiline}.
+
+When True, pasted multi-line text is truncated to the first line.
+
+Default value: False
+@item @anchor{slot.entry.visibility}visibility. Type: @code{boolean}. Accessor: @anchor{fn.entry-visibility}@code{entry-visibility}.
+
+False displays the "invisible char" instead of the actual text (password mode).
+
+Default value: True
+@item @anchor{slot.entry.width-chars}width-chars. Type: @code{integer}. Accessor: @anchor{fn.entry-width-chars}@code{entry-width-chars}.
+
+Number of characters to leave space for in the entry.
+
+Default value: -1
+@item @anchor{slot.entry.xalign}xalign. Type: @code{single-float}. Accessor: @anchor{fn.entry-xalign}@code{entry-xalign}.
+
+The horizontal alignment, from 0 (left) to 1 (right). Reversed for RTL layouts.
+
+Allowed values: [0,1]
+
+Default value: 0
+@end itemize
+
+Signals:
+@itemize
+@item @anchor{signal.entry.activate}"activate". Signature: (instance @ref{entry}) @result{} void. Options: run-last, action.
+
+A keybinding signal which gets emitted when the user activates the entry.
+
+Applications should not connect to it, but may emit it with @ref{emit-signal} if they need to control activation programmatically.
+
+The default bindings for this signal are all forms of the Enter key.
+@item @anchor{signal.entry.backspace}"backspace". Signature: (instance @ref{entry}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted when the user asks for it.
+
+The default bindings for this signal are Backspace and Shift-Backspace.
+@item @anchor{signal.entry.copy-clipboard}"copy-clipboard". Signature: (instance @ref{entry}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted to copy the selection to the clipboard.
+
+The default bindings for this signal are Ctrl-c and Ctrl-Insert.
+@item @anchor{signal.entry.cut-clipboard}"cut-clipboard". Signature: (instance @ref{entry}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted to cut the selection to the clipboard.
+
+The default bindings for this signal are Ctrl-x and Shift-Delete.
+@item @anchor{signal.entry.delete-from-cursor}"delete-from-cursor". Signature: (instance @ref{entry}), (type @ref{delete-type}), (count @code{integer}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted when the user initiates a text deletion.
+
+If the @var{type} is @EnumVRef{delete-type,chars}, GTK+ deletes the selection if there is one, otherwise it deletes the requested number of characters.
+
+The default bindings for this signal are Delete for deleting a character and Ctrl-Delete for deleting a word.
+
+@var{count} is the number of type units to delete
+@item @anchor{signal.entry.icon-press}"icon-press". Signature: (instance @ref{entry}), (icon @ref{entry-icon-position}), (event @ref{event}) @result{} void. Options: run-last.
+
+This signal is emitted when an activatable icon is clicked.
+@item @anchor{signal.entry.icon-release}"icon-release". Signature: (instance @ref{entry}), (icon @code{entry-icon-position}), (event @ref{event}) @result{} void. Options: run-last.
+
+This signal is emitted on the button release from a mouse click over an activatable icon.
+@item @anchor{signal.entry.insert-at-cursor}"insert-at-cursor". Signature: (instance @ref{entry}), (string @code{string}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted when the user initiates the insertion of a fixed string at the cursor.
+
+This signal has no default bindings.
+@item @anchor{signal.entry.move-cursor}"move-cursor". Signature: (instance @ref{entry}), (step @ref{movement-step}), (count @code{integer}), (extend-selection @code{boolean}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted when the user initiates a cursor movement. If the cursor is not visible in entry, this signal causes the viewport to be moved instead.
+
+Applications should not connect to it, but may emit it with @ref{emit-signal} if they need to control the cursor programmatically.
+
+The default bindings for this signal come in two variants, the variant with the Shift modifier extends the selection, the variant without the Shift modifer does not. There are too many key combinations to list them all here.
+
+@itemize
+@item Arrow keys move by individual characters/lines
+@item Ctrl-arrow key combinations move by words/paragraphs
+@item Home/End keys move to the ends of the buffer
+@end itemize
+
+@var{count} is the number of @var{step} units to move
+
+@var{extend-selection} is True if the move should extend the selection
+@item @anchor{signal.entry.paste-clipboard}"paste-clipboard". Signature: (instance @ref{entry}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted to paste the contents of the clipboard into the text view.
+
+The default bindings for this signal are Ctrl-v and Shift-Insert.
+@item @anchor{signal.entry.populate-popup}"populate-popup". Signature: (instance @ref{entry}), (menu @ref{menu}) @result{} void. Options: run-last.
+
+This signal gets emitted before showing the context menu of the entry.
+
+If you need to add items to the context menu, connect to this signal and append your menuitems to the menu.
+@item @anchor{signal.entry.toggle-overwrite}"toggle-overwrite". Signature: (instance @ref{entry}) @result{} void. Options: run-last, action.
+
+This signal is a keybinding signal which gets emitted to toggle the overwrite mode of the entry.
+
+The default bindings for this signal is Insert.
+@end itemize
+
+@RMethod entry-layout-index-to-text-index
+@lisp
+(entry-layout-index-to-text-index entry layout-index) @result{} text-index
+@end lisp
+
+Converts from a position in the entry contents to a position in the entry's PangoLayout.
+
+@var{layout-index} - byte index into the entry layout text
+
+@var{text-index} - byte index into the entry contents
+
+@RMethod entry-text-index-to-layout-index
+@lisp
+(entry-text-index-to-layout-index entry text-index) @result{} layout-index
+@end lisp
+
+Converts from a position in the entry's PangoLayout contents to a position in the entry.
+
+@var{layout-index} - byte index into the entry layout text
+
+@var{text-index} - byte index into the entry contents
+
+@node event-box
+@section event-box
+@Class event-box
+Superclass: @ref{bin} @ref{atk-implementor-iface} @ref{buildable}
+
+Slots:
+@itemize
+@item @anchor{slot.event-box.above-child}above-child. Type: @code{boolean}. Accessor: @anchor{fn.event-box-above-child}@code{event-box-above-child}.
+@item @anchor{slot.event-box.visible-window}visible-window. Type: @code{boolean}. Accessor: @anchor{fn.event-box-visible-window}@code{event-box-visible-window}.
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node expander
+@section expander
+@Class expander
+Superclass: @ref{bin} @ref{atk-implementor-iface} @ref{buildable}
+
+Slots:
+@itemize
+@item @anchor{slot.expander.expanded}expanded. Type: @code{boolean}. Accessor: @anchor{fn.expander-expanded}@code{expander-expanded}.
+@item @anchor{slot.expander.label}label. Type: @code{string}. Accessor: @anchor{fn.expander-label}@code{expander-label}.
+@item @anchor{slot.expander.label-widget}label-widget. Type: @ref{widget}. Accessor: @anchor{fn.expander-label-widget}@code{expander-label-widget}.
+@item @anchor{slot.expander.spacing}spacing. Type: @code{integer}. Accessor: @anchor{fn.expander-spacing}@code{expander-spacing}.
+@item @anchor{slot.expander.use-markup}use-markup. Type: @code{boolean}. Accessor: @anchor{fn.expander-use-markup}@code{expander-use-markup}.
+@item @anchor{slot.expander.use-underline}use-underline. Type: @code{boolean}. Accessor: @anchor{fn.expander-use-underline}@code{expander-use-underline}.
+@end itemize
+
+
+Signals:
+@itemize
+@item @anchor{signal.expander.activate}"activate". Signature: (instance @ref{expander}) @result{} void. Options: run-last, action.
+@end itemize
+
+
+
+
+@node file-chooser-button
+@section file-chooser-button
+@Class file-chooser-button
+Superclass: @ref{h-box} @ref{atk-implementor-iface} @ref{buildable} @ref{file-chooser} @ref{orientable}
+
+Slots:
+@itemize
+@item @anchor{slot.file-chooser-button.dialog}dialog. Type: @ref{file-chooser}. Accessor: @anchor{fn.file-chooser-button-dialog}@code{file-chooser-button-dialog}. Write-only.
+@item @anchor{slot.file-chooser-button.focus-on-click}focus-on-click. Type: @code{boolean}. Accessor: @anchor{fn.file-chooser-button-focus-on-click}@code{file-chooser-button-focus-on-click}.
+@item @anchor{slot.file-chooser-button.title}title. Type: @code{string}. Accessor: @anchor{fn.file-chooser-button-title}@code{file-chooser-button-title}.
+@item @anchor{slot.file-chooser-button.width-chars}width-chars. Type: @code{integer}. Accessor: @anchor{fn.file-chooser-button-width-chars}@code{file-chooser-button-width-chars}.
+@end itemize
+
+
+Signals:
+@itemize
+@item @anchor{signal.file-chooser-button.file-set}"file-set". Signature: (instance @ref{file-chooser-button}) @result{} void. Options: run-first.
+@end itemize
+
+
+
+
+@node file-chooser-dialog
+@section file-chooser-dialog
+@Class file-chooser-dialog
+Superclass: @ref{dialog} @ref{atk-implementor-iface} @ref{buildable} @ref{file-chooser}
+
+Slots:
+@itemize
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node file-chooser-widget
+@section file-chooser-widget
+@Class file-chooser-widget
+Superclass: @ref{v-box} @ref{atk-implementor-iface} @ref{buildable} @ref{file-chooser} @ref{file-chooser-embed} @ref{orientable}
+
+Slots:
+@itemize
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node fixed
+@section fixed
+@Class fixed
+Superclass: @ref{container} @ref{atk-implementor-iface} @ref{buildable}
+
+Slots:
+@itemize
+@item @anchor{slot.fixed.has-window}has-window. Type: @code{boolean}. Accessor: @anchor{fn.fixed-has-window}@code{fixed-has-window}.
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node font-button
+@section font-button
+@Class font-button
+Superclass: @ref{button} @ref{atk-implementor-iface} @ref{activatable} @ref{buildable}
+
+Slots:
+@itemize
+@item @anchor{slot.font-button.font-name}font-name. Type: @code{string}. Accessor: @anchor{fn.font-button-font-name}@code{font-button-font-name}.
+@item @anchor{slot.font-button.show-size}show-size. Type: @code{boolean}. Accessor: @anchor{fn.font-button-show-size}@code{font-button-show-size}.
+@item @anchor{slot.font-button.show-style}show-style. Type: @code{boolean}. Accessor: @anchor{fn.font-button-show-style}@code{font-button-show-style}.
+@item @anchor{slot.font-button.title}title. Type: @code{string}. Accessor: @anchor{fn.font-button-title}@code{font-button-title}.
+@item @anchor{slot.font-button.use-font}use-font. Type: @code{boolean}. Accessor: @anchor{fn.font-button-use-font}@code{font-button-use-font}.
+@item @anchor{slot.font-button.use-size}use-size. Type: @code{boolean}. Accessor: @anchor{fn.font-button-use-size}@code{font-button-use-size}.
+@end itemize
+
+
+Signals:
+@itemize
+@item @anchor{signal.font-button.font-set}"font-set". Signature: (instance @ref{font-button}) @result{} void. Options: run-first.
+@end itemize
+
+
+
+
+@node font-selection
+@section font-selection
+@Class font-selection
+Superclass: @ref{v-box} @ref{atk-implementor-iface} @ref{buildable} @ref{orientable}
+
+Slots:
+@itemize
+@item @anchor{slot.font-selection.font}font. Type: @ref{font}. Accessor: @anchor{fn.font-selection-font}@code{font-selection-font}. Read-only.
+@item @anchor{slot.font-selection.font-name}font-name. Type: @code{string}. Accessor: @anchor{fn.font-selection-font-name}@code{font-selection-font-name}.
+@item @anchor{slot.font-selection.preview-text}preview-text. Type: @code{string}. Accessor: @anchor{fn.font-selection-preview-text}@code{font-selection-preview-text}.
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node font-selection-dialog
+@section font-selection-dialog
+@Class font-selection-dialog
+Superclass: @ref{dialog} @ref{atk-implementor-iface} @ref{buildable}
+
+Slots:
+@itemize
+@item @anchor{slot.font-selection-dialog.apply-button}apply-button. Type: @ref{g-object}. Accessor: @anchor{fn.font-selection-dialog-apply-button}@code{font-selection-dialog-apply-button}. Read-only.
+@item @anchor{slot.font-selection-dialog.cancel-button}cancel-button. Type: @ref{g-object}. Accessor: @anchor{fn.font-selection-dialog-cancel-button}@code{font-selection-dialog-cancel-button}. Read-only.
+@item @anchor{slot.font-selection-dialog.font-name}font-name. Type: @code{string}. Accessor: @anchor{fn.font-selection-dialog-font-name}@code{font-selection-dialog-font-name}.
+@item @anchor{slot.font-selection-dialog.ok-button}ok-button. Type: @ref{g-object}. Accessor: @anchor{fn.font-selection-dialog-ok-button}@code{font-selection-dialog-ok-button}. Read-only.
+@item @anchor{slot.font-selection-dialog.preview-text}preview-text. Type: @code{string}. Accessor: @anchor{fn.font-selection-dialog-preview-text}@code{font-selection-dialog-preview-text}.
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node frame
+@section frame
+@Class frame
+Superclass: @ref{bin} @ref{atk-implementor-iface} @ref{buildable}
+
+Subclasses: @ref{aspect-frame}
+
+Slots:
+@itemize
+@item @anchor{slot.frame.label}label. Type: @code{string}. Accessor: @anchor{fn.frame-label}@code{frame-label}.
+@item @anchor{slot.frame.label-widget}label-widget. Type: @ref{widget}. Accessor: @anchor{fn.frame-label-widget}@code{frame-label-widget}.
+@item @anchor{slot.frame.label-xalign}label-xalign. Type: @code{single-float}. Accessor: @anchor{fn.frame-label-xalign}@code{frame-label-xalign}.
+@item @anchor{slot.frame.label-yalign}label-yalign. Type: @code{single-float}. Accessor: @anchor{fn.frame-label-yalign}@code{frame-label-yalign}.
+@item @anchor{slot.frame.shadow}shadow. Type: @ref{shadow-type}. Accessor: @anchor{fn.frame-shadow}@code{frame-shadow}.
+@item @anchor{slot.frame.shadow-type}shadow-type. Type: @ref{shadow-type}. Accessor: @anchor{fn.frame-shadow-type}@code{frame-shadow-type}.
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node gamma-curve
+@section gamma-curve
+@Class gamma-curve
+Superclass: @ref{v-box} @ref{atk-implementor-iface} @ref{buildable} @ref{orientable}
+
+Slots:
+@itemize
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node gtk-window
+@section gtk-window
+@Class gtk-window
+Superclass: @ref{bin} @ref{atk-implementor-iface} @ref{buildable}
+
+Subclasses: @ref{plug} @ref{assistant} @ref{dialog}
+
+@ref{gtk-window} is a toplevel window that can contain other widgets. Nearly always, the type of the window should be @EnumVRef{window-type,toplevel}. If you're implementing something like a popup menu from scratch (which is a bad idea, just use @ref{menu}), you might use @EnumVRef{window-type,popup}. @EnumVRef{window-type,popup} is not for dialogs, though in some other toolkits dialogs are called "popups". In GTK+, @EnumVRef{window-type,popup} means a pop-up menu or pop-up tooltip. On X11, popup windows are not controlled by the window manager.
+
+If you simply want an undecorated window (no window borders), use @SlotRef{gtk-window,decorated}, don't use @EnumVRef{window-type,popup}.
+
+Slots:
+@itemize
+@item @anchor{slot.gtk-window.accept-focus}accept-focus. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-accept-focus}@code{gtk-window-accept-focus}.
+
+Windows may set a hint asking the desktop environment not to receive the input focus. True if the window should receive the input focus.
+
+Default value: True
+@item @anchor{slot.gtk-window.allow-grow}allow-grow. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-allow-grow}@code{gtk-window-allow-grow}.
+
+If True, users can expand the window beyond its minimum size.
+
+Default value: True
+@item @anchor{slot.gtk-window.allow-shrink}allow-shrink. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-allow-shrink}@code{gtk-window-allow-shrink}.
+
+If True, the window has no mimimum size. Setting this to True is 99% of the time a bad idea.
+
+Default value: False
+@item @anchor{slot.gtk-window.decorated}decorated. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-decorated}@code{gtk-window-decorated}.
+
+Whether the window should be decorated by the window manager.
+
+By default, windows are decorated with a title bar, resize controls, etc. Some window managers allow GTK+ to disable these decorations, creating a borderless window. If you set the decorated property to False using this function, GTK+ will do its best to convince the window manager not to decorate the window. Depending on the system, this function may not have any effect when called on a window that is already visible, so you should call it before calling @ref{widget-show}.
+
+On Windows, this always works, since there's no window manager policy involved.
+
+Default value: True
+
+@item @anchor{slot.gtk-window.default-height}default-height. Type: @code{integer}. Accessor: @anchor{fn.gtk-window-default-height}@code{gtk-window-default-height}.
+
+The default height of the window, used when initially showing the window.
+
+If the window's "natural" size (its size request) is larger than the default, the default will be ignored. More generally, if the default size does not obey the geometry hints for the window (@ref{gtk-window-set-geometry-hints} can be used to set these explicitly), the default size will be clamped to the nearest permitted size.
+
+Unlike @SlotRef{widget,width-request} and @SlotRef{widget,height-request}, that set a size request for a widget and thus would keep users from shrinking the window, this function only sets the initial size, just as if the user had resized the window themselves. Users can still shrink the window again as they normally would. Setting a default size of -1 means to use the "natural" default size (the size request of the window).
+
+For more control over a window's initial size and how resizing works, see @ref{gtk-window-set-geometry-hints}.
+
+For some uses, @ref{gtk-window-resize} is a more appropriate function. @ref{gtk-window-resize} changes the current size of the window, rather than the size to be used on initial display. @ref{gtk-window-resize} always affects the window itself, not the geometry widget.
+
+The default size of a window only affects the first time a window is shown; if a window is hidden and re-shown, it will remember the size it had prior to hiding, rather than using the default size.
+
+Windows can't actually be 0x0 in size, they must be at least 1x1, but passing 0 for width and height is OK, resulting in a 1x1 default size.
+
+Default value: -1
+@item @anchor{slot.gtk-window.default-widget}default-widget. Type: @ref{widget}. Accessor: @anchor{fn.gtk-window-default-widget}@code{gtk-window-default-widget}.
+
+The default widget is the widget that's activated when the user presses Enter in a dialog (for example). When setting (rather than unsetting) the default widget it's generally easier to call gtk_widget_grab_focus() on the widget. Before making a widget the default widget, you must set the @SlotRef{widget,can-default} on the widget you'd like to make the default.
+@item @anchor{slot.gtk-window.default-width}default-width. Type: @code{integer}. Accessor: @anchor{fn.gtk-window-default-width}@code{gtk-window-default-width}.
+
+The default width of the window, used when initially showing the window.
+
+See @SlotRef{gtk-window,default-height} for explanation.
+
+Default value: -1
+@item @anchor{slot.gtk-window.deletable}deletable. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-deletable}@code{gtk-window-deletable}.
+
+Whether the window frame should have a close button.
+
+By default, windows have a close button in the window frame. Some window managers allow GTK+ to disable this button. If you set the deletable property to False using this function, GTK+ will do its best to convince the window manager not to show a close button. Depending on the system, this function may not have any effect when called on a window that is already visible, so you should call it before calling @ref{widget-show}.
+
+On Windows, this always works, since there's no window manager policy involved.
+
+Default value: True
+@item @anchor{slot.gtk-window.destroy-with-parent}destroy-with-parent. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-destroy-with-parent}@code{gtk-window-destroy-with-parent}.
+
+If this window should be destroyed when the parent is destroyed.
+
+Default value: False
+@item @anchor{slot.gtk-window.focus}focus. Type: @ref{widget}. Accessor: @anchor{fn.gtk-window-focus}@code{gtk-window-focus}.
+
+The current focused widget within the window. Note that this is the widget that would have the focus if the toplevel window focused; if the toplevel window is not focused then @SlotRef{gtk-window,focus} will not be True for the widget.
+
+Settings this works the following way. If focus is not the current focus widget, and is focusable, sets it as the focus widget for the window. If focus is NIL, unsets the focus widget for this window. To set the focus to a particular widget in the toplevel, it is usually more convenient to use @ref{widget-grab-focus} instead of this function.
+
+@item @anchor{slot.gtk-window.focus-on-map}focus-on-map. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-focus-on-map}@code{gtk-window-focus-on-map}.
+
+Windows may set a hint asking the desktop environment not to receive the input focus when the window is mapped. True if the window should receive the input focus when mapped.
+
+Default value: True
+@item @anchor{slot.gtk-window.group}group. Type: @ref{window-group}. Accessor: @anchor{fn.gtk-window-group}@code{gtk-window-group}. Read-only.
+
+Returns the group for window or the default group, if window does not have an explicit window group.
+@item @anchor{slot.gtk-window.gravity}gravity. Type: @ref{gravity}. Accessor: @anchor{fn.gtk-window-gravity}@code{gtk-window-gravity}.
+
+The window gravity of the window. See @ref{gtk-window-move} and @ref{gravity} for more details about window gravity.
+
+Default value: @EnumVRef{anchor-type,north-west}
+
+@item @anchor{slot.gtk-window.has-frame}has-frame. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-has-frame}@code{gtk-window-has-frame}.
+
+(Note: this is a special-purpose property for the framebuffer port that causes GTK+ to draw its own window border. For most applications you want @SlotRef{gtk-window,decorated} instead, which tells the window manager whether to draw the window border.)
+
+If this property is set to True on a window, then before it is realized or showed, it will have a "frame" window around @SlotRef{widget,window}. Using the signal @SignalRef{gtk-window,frame-event} you can receive all events targeted at the frame.
+
+This function is used by the linux-fb port to implement managed windows, but it could conceivably be used by X-programs that want to do their own window decorations.
+@item @anchor{slot.gtk-window.has-toplevel-focus}has-toplevel-focus. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-has-toplevel-focus}@code{gtk-window-has-toplevel-focus}. Read-only.
+
+Whether the input focus is within this GtkWindow.
+
+Default value: False
+@item @anchor{slot.gtk-window.icon}icon. Type: @ref{pixbuf}. Accessor: @anchor{fn.gtk-window-icon}@code{gtk-window-icon}.
+
+This icon is used when the window is minimized (also known as iconified). Some window managers or desktop environments may also place it in the window frame, or display it in other contexts.
+
+The icon should be provided in whatever size it was naturally drawn; that is, don't scale the image before passing it to GTK+. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
+
+Icon for this window.
+@item @anchor{slot.gtk-window.icon-list}icon-list. Type: list of @ref{pixbuf}. Accessor: @anchor{fn.gtk-window-icon-list}@code{gtk-window-icon-list}.
+
+The icon representing a @ref{gtk-window}. The icon is used when the window is minimized (also known as iconified). Some window managers or desktop environments may also place it in the window frame, or display it in other contexts.
+
+This property allows you to pass in the same icon in several hand-drawn sizes. The list should contain the natural sizes your icon is available in; that is, don't scale the image before passing it to GTK+. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
+
+By passing several sizes, you may improve the final image quality of the icon, by reducing or eliminating automatic image scaling.
+
+Recommended sizes to provide: 16x16, 32x32, 48x48 at minimum, and larger images (64x64, 128x128) if you have them.
+
+See also @ref{gtk-window-default-icon-list} to set the icon for all windows in your application in one go.
+
+Note that transient windows (those who have been set transient for another window using @SlotRef{gtk-window,transient-for}) will inherit their icon from their transient parent. So there's no need to explicitly set the icon on transient windows.
+
+@item @anchor{slot.gtk-window.icon-name}icon-name. Type: @code{string}. Accessor: @anchor{fn.gtk-window-icon-name}@code{gtk-window-icon-name}.
+
+The icon-name property specifies the name of the themed icon to use as the window icon. See @ref{icon-theme} for more details.
+
+Note that this has nothing to do with the WM_ICON_NAME property which is mentioned in the ICCCM.
+
+Default value: NIL
+@item @anchor{slot.gtk-window.is-active}is-active. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-is-active}@code{gtk-window-is-active}. Read-only.
+
+Whether the toplevel is the current active window.
+
+Default value: False
+@item @anchor{slot.gtk-window.keep-above}keep-above. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-keep-above}@code{gtk-window-keep-above}. Write-only.
+
+Setting this to True asks to keep window above, so that it stays on top. Note that you shouldn't assume the window is definitely above afterward, because other entities (e.g. the user or window manager) could not keep it above, and not all window managers support keeping windows above. But normally the window will end kept above. Just don't write code that crashes if not.
+
+It's permitted to set this property before showing a window, in which case the window will be kept above when it appears onscreen initially.
+
+You can track the above state via the @SignalRef{widget,window-state-event} signal.
+
+Note that, according to the Extended Window Manager Hints specification, the above state is mainly meant for user preferences and should not be used by applications e.g. for drawing attention to their dialogs.
+@item @anchor{slot.gtk-window.keep-below}keep-below. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-keep-below}@code{gtk-window-keep-below}. Write-only.
+
+Setting this to True asks to keep window below, so that it stays in bottom. Note that you shouldn't assume the window is definitely below afterward, because other entities (e.g. the user or window manager) could not keep it below, and not all window managers support putting windows below. But normally the window will be kept below. Just don't write code that crashes if not.
+
+It's permitted to set this property before showing a window, in which case the window will be kept below when it appears onscreen initially.
+
+You can track the below state via the @SignalRef{widget,window-state-event} signal.
+
+Note that, according to the Extended Window Manager Hints specification, the above state is mainly meant for user preferences and should not be used by applications e.g. for drawing attention to their dialogs.
+@item @anchor{slot.gtk-window.mnemonic-modifier}mnemonic-modifier. Type: @ref{modifier-type}. Accessor: @anchor{fn.gtk-window-mnemonic-modifier}@code{gtk-window-mnemonic-modifier}.
+
+The modifier mask used to activate mnemonics on this window.
+@item @anchor{slot.gtk-window.modal}modal. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-modal}@code{gtk-window-modal}.
+
+If True, the window is modal (other windows are not usable while this one is up).
+
+Default value: False
+@item @anchor{slot.gtk-window.opacity}opacity. Type: @code{double-float}. Accessor: @anchor{fn.gtk-window-opacity}@code{gtk-window-opacity}.
+
+The requested opacity of the window.
+
+Setting opacity requests the windowing system to make window partially transparent, with opacity 0 being fully transparent and 1 fully opaque. (Values of the opacity parameter are clamped to the [0,1] range.) On X11 this has any effect only on X screens with a compositing manager running. See @SlotRef{screen,composited-p}. On Windows it should work always.
+
+Note that setting a window's opacity after the window has been shown causes it to flicker once on Windows.
+
+Allowed values: [0,1]
+
+Default value: 1
+@item @anchor{slot.gtk-window.resizable}resizable. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-resizable}@code{gtk-window-resizable}.
+
+If True, users can resize the window.
+
+Default value: True
+@item @anchor{slot.gtk-window.role}role. Type: @code{string}. Accessor: @anchor{fn.gtk-window-role}@code{gtk-window-role}.
+
+Unique identifier for the window to be used when restoring a session.
+
+This is only useful on X11, not with other GTK+ targets.
+
+In combination with the window title, the window role allows a window manager to identify "the same" window when an application is restarted. So for example you might set the "toolbox" role on your app's toolbox window, so that when the user restarts their session, the window manager can put the toolbox back in the same place.
+
+If a window already has a unique title, you don't need to set the role, since the WM can use the title to identify the window when restoring the session.
+
+Default value: NIL
+@item @anchor{slot.gtk-window.screen}screen. Type: @ref{screen}. Accessor: @anchor{fn.gtk-window-screen}@code{gtk-window-screen}.
+
+The screen where this window will be displayed.
+@item @anchor{slot.gtk-window.skip-pager-hint}skip-pager-hint. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-skip-pager-hint}@code{gtk-window-skip-pager-hint}.
+
+Windows may set a hint asking the desktop environment not to display the window in the pager. (A "pager" is any desktop navigation tool such as a workspace switcher that displays a thumbnail representation of the windows on the screen.) True if the window should not be in the pager.
+
+Default value: False
+@item @anchor{slot.gtk-window.skip-taskbar-hint}skip-taskbar-hint. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-skip-taskbar-hint}@code{gtk-window-skip-taskbar-hint}.
+
+Windows may set a hint asking the desktop environment not to display the window in the task bar. True if the window should not be in the task bar.
+
+Default value: False
+@item @anchor{slot.gtk-window.startup-id}startup-id. Type: @code{string}. Accessor: @anchor{fn.gtk-window-startup-id}@code{gtk-window-startup-id}. Write-only.
+
+The startup-id is a write-only property for setting window's startup notification identifier.
+
+Startup notification identifiers are used by desktop environment to track application startup, to provide user feedback and other features. This function changes the corresponding property on the underlying @ref{gdk-window}. Normally, startup identifier is managed automatically and you should only use this function in special cases like transferring focus from other processes. You should set this before calling @ref{gtk-window-present} or any equivalent function generating a window map event.
+
+This is only useful on X11, not with other GTK+ targets.
+
+Default value: NIL
+@item @anchor{slot.gtk-window.title}title. Type: @code{string}. Accessor: @anchor{fn.gtk-window-title}@code{gtk-window-title}.
+
+The title of the window.
+
+Default value: NIL
+@item @anchor{slot.gtk-window.transient-for}transient-for. Type: @ref{gtk-window}. Accessor: @anchor{fn.gtk-window-transient-for}@code{gtk-window-transient-for}.
+
+The transient parent of the window.
+
+Dialog windows should be set transient for the main application window they were spawned from. This allows window managers to e.g. keep the dialog on top of the main window, or center the dialog over the main window.
+
+On Windows, this puts the child window on top of the parent, much as the window manager would have done on X.
+@item @anchor{slot.gtk-window.type}type. Type: @ref{window-type}. Accessor: @anchor{fn.gtk-window-type}@code{gtk-window-type}.
+
+The type of the window.
+
+Default value: @EnumVRef{window-type,toplevel}
+@item @anchor{slot.gtk-window.type-hint}type-hint. Type: @ref{gdk-window-type-hint}. Accessor: @anchor{fn.gtk-window-type-hint}@code{gtk-window-type-hint}.
+
+Hint to help the desktop environment understand what kind of window this is and how to treat it.
+
+This should be set before the window becomes visible.
+
+Default value: @EnumVRef{gdk-window-type-hint,normal}
+@item @anchor{slot.gtk-window.urgency-hint}urgency-hint. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-urgency-hint}@code{gtk-window-urgency-hint}.
+
+Windows may set a hint asking the desktop environment to draw the users attention to the window. True if the window should be brought to the user's attention.
+
+Default value: False
+@item @anchor{slot.gtk-window.window-position}window-position. Type: @ref{window-position}. Accessor: @anchor{fn.gtk-window-window-position}@code{gtk-window-window-position}.
+
+The initial position of the window.
+
+Default value: @EnumVRef{window-position,none}
+@end itemize
+
+
+Signals:
+@itemize
+@item @anchor{signal.gtk-window.activate-default}"activate-default". Signature: (instance @ref{gtk-window}) @result{} void. Options: run-last, action.
+
+The activate-default signal is a keybinding signal which gets emitted when the user activates the default widget of window.
+@item @anchor{signal.gtk-window.activate-focus}"activate-focus". Signature: (instance @ref{gtk-window}) @result{} void. Options: run-last, action.
+
+The activate-default signal is a keybinding signal which gets emitted when the user activates the currently focused widget of window.
+@item @anchor{signal.gtk-window.frame-event}"frame-event". Signature: (instance @ref{gtk-window}), (event @ref{event}) @result{} @code{boolean}. Options: run-last.
+
+
+@item @anchor{signal.gtk-window.keys-changed}"keys-changed". Signature: (instance @ref{gtk-window}) @result{} void. Options: run-first.
+
+The keys-changed signal gets emitted when the set of accelerators or mnemonics that are associated with window changes.
+@item @anchor{signal.gtk-window.set-focus}"set-focus". Signature: (instance @ref{gtk-window}), (widget @ref{widget}) @result{} void. Options: run-last.
+@end itemize
+
+@RMethod gtk-window-add-accel-group
+@lisp
+(gtk-window-add-accel-group window accel-group)
+@end lisp
+
+Associate @var{accel-group} (an @ref{accel-group}) with @var{window} (an @ref{gtk-window}).
+
+@RMethod gtk-window-remove-accel-group
+@lisp
+(gtk-window-remove-accel-group window accel-group)
+@end lisp
+
+Reverses the effect of @ref{gtk-window-add-accel-group}.
+
+@RMethod gtk-window-activate-focus
+@lisp
+(gtk-window-activate-focus window)
+@end lisp
+
+Activates the current focused widget within the @var{window} (an @ref{gtk-window}).
+
+@RMethod gtk-window-activate-default
+@lisp
+(gtk-window-activate-default window) @result{} activated-p
+@end lisp
+
+Activates the default widget for the @var{window} (an @ref{gtk-window}), unless the current focused widget has been configured to receive the default action (see @SlotRef{widget,receives-default}), in which case the focused widget is activated.
+
+Returns True if a widget got activated.
+
+@RMethod gtk-window-set-geometry-hints
+@lisp
+(gtk-window-set-geometry-hints window geometry-widget geometry geometry-mask)
+@end lisp
+
+This function sets up hints about how a @var{window} (an @ref{gtk-window}) can be resized by the user. You can set a minimum and maximum size; allowed resize increments (e.g. for xterm, you can only resize by the size of a character); aspect ratios; and more. See the @ref{geometry} struct.
+
+@var{geometry-widget}: a @ref{widget} - widget the geometry hints will be applied to
+
+@var{geometry}: a @ref{geometry} - struct containing geometry information
+
+@var{geometry-mask}: a @ref{window-hints} - mask indicating which struct fields should be paid attention to
+
+@RFunction gtk-window-list-toplevels
+@lisp
+(gtk-window-list-toplevels) @result{} windows
+@end lisp
+
+Returns a list of all existing toplevel windows. The widgets in the list are not individually referenced.
+
+@var{windows}: fresh list of @ref{gtk-window}
+
+@RMethod gtk-window-add-mnemonic
+@lisp
+(window-add-mnemonic window keyval target)
+@end lisp
+
+Adds a mnemonic to this @var{window} (a @ref{gtk-window}).
+
+@var{keyval}: mnemonic keyval
+
+@var{target}: the @ref{widget} that gets activated by the mnemonic
+
+@RMethod gtk-window-remove-mnemonic
+@lisp
+(gtk-window-remove-mnemonic window keyval target)
+@end lisp
+
+Removes a mnemonic from this @var{window} (a @ref{gtk-window}).
+
+@var{keyval}: mnemonic keyval
+
+@var{target}: the @ref{widget} that gets activated by the mnemonic
+
+@RMethod gtk-window-activate-mnemonic
+@lisp
+(gtk-window-activate-mnemonic window keyval modifier)
+@end lisp
+
+Activates the targets associated with the mnemonic.
+
+@var{keyval}: mnemonic keyval
+
+@var{modifier}: a @ref{modifier-type} - modifiers
+
+@RMethod gtk-window-activate-key
+@lisp
+(gtk-window-activate-key window event) @result{} activated-p
+@end lisp
+
+Activates mnemonics and accelerators for this @ref{gtk-window}. This is normally called by the default @SignalRef{widget,key-press-event} handler for toplevel windows, however in some cases it may be useful to call this directly when overriding the standard key handling for a toplevel window.
+
+Returns True if a mnemonic or accelerator was found and activated.
+
+@var{event}: a @ref{event-key}
+
+@RMethod gtk-window-propagate-key-event
+@lisp
+(gtk-window-propagate-key-event window event) @result{} handled-p
+@end lisp
+
+Propagate a key press or release event to the focus widget and up the focus container chain until a widget handles @var{event}. This is normally called by the default @SignalRef{widget,key-press-event} and @SignalRef{widget,key-release-event} handlers for toplevel windows, however in some cases it may be useful to call this directly when overriding the standard key handling for a toplevel window.
+
+Returns True if a widget in the focus chain handled the event.
+
+@var{event}: a @ref{event-key}
+
+@RMethod gtk-window-present
+@lisp
+(gtk-window-present window)
+@end lisp
+
+Presents a @var{window} (a @ref{gtk-window}) to the user. This may mean raising the window in the stacking order, deiconifying it, moving it to the current desktop, and/or giving it the keyboard focus, possibly dependent on the user's platform, window manager, and preferences.
+
+If window is hidden, this function calls @ref{widget-show} as well.
+
+This function should be used when the user tries to open a window that's already open. Say for example the preferences dialog is currently open, and the user chooses Preferences from the menu a second time; use @ref{gtk-window-present} to move the already-open dialog where the user can see it.
+
+If you are calling this function in response to a user interaction, it is preferable to use @ref{gtk-window-present-with-time}.
+
+@RMethod gtk-window-present-with-time
+@lisp
+(gtk-window-present-with-time window timestamp)
+@end lisp
+
+Presents a @var{window} (a @ref{gtk-window}) to the user in response to a user interaction. If you need to present a window without a timestamp, use @ref{gtk-window-present}. See @ref{gtk-window-present} for details.
+
+@var{timestamp}: the timestamp of the user interaction (typically a button or key press event) which triggered this call
+
+@RMethod gtk-window-iconify
+@lisp
+(gtk-window-iconify window)
+@end lisp
+
+Asks to iconify (i.e. minimize) the specified @var{window} (a @ref{gtk-window}). Note that you shouldn't assume the window is definitely iconified afterward, because other entities (e.g. the user or window manager) could deiconify it again, or there may not be a window manager in which case iconification isn't possible, etc. But normally the window will end up iconified. Just don't write code that crashes if not.
+
+It's permitted to call this function before showing a window, in which case the window will be iconified before it ever appears onscreen.
+
+You can track iconification via the @SignalRef{widget,window-state-event} signal on GtkWidget.
+
+@RMethod gtk-window-deiconify
+@lisp
+(gtk-window-deiconify window)
+@end lisp
+
+Asks to deiconify (i.e. unminimize) the specified window. Note that you shouldn't assume the window is definitely deiconified afterward, because other entities (e.g. the user or window manager) could iconify it again before your code which assumes deiconification gets to run.
+
+You can track iconification via the @SignalRef{widget,window-state-event}.
+
+@RMethod gtk-window-stick
+@lisp
+(gtk-window-stick window)
+@end lisp
+Asks to stick @var{window} (a @ref{gtk-window}), which means that it will appear on all user desktops. Note that you shouldn't assume the window is definitely stuck afterward, because other entities (e.g. the user or window manager) could unstick it again, and some window managers do not support sticking windows. But normally the window will end up stuck. Just don't write code that crashes if not.
+
+It's permitted to call this function before showing a window.
+
+You can track stickiness via the @SignalRef{widget,window-state-event} signal.
+
+@RMethod gtk-window-unstick
+@lisp
+(gtk-window-unstick window)
+@end lisp
+Asks to unstick @var{window} (a @ref{gtk-window}), which means that it will appear on only one of the user's desktops. Note that you shouldn't assume the window is definitely unstuck afterward, because other entities (e.g. the user or window manager) could stick it again. But normally the window will end up stuck. Just don't write code that crashes if not.
+
+You can track stickiness via the @SignalRef{widget,window-state-event} signal.
+
+@RMethod gtk-window-maximize
+@lisp
+(gtk-window-maximize window)
+@end lisp
+
+Asks to maximize @var{window} (a @ref{gtk-window}), so that it becomes full-screen. Note that you shouldn't assume the window is definitely maximized afterward, because other entities (e.g. the user or window manager) could unmaximize it again, and not all window managers support maximization. But normally the window will end up maximized. Just don't write code that crashes if not.
+
+It's permitted to call this function before showing a window, in which case the window will be maximized when it appears onscreen initially.
+
+You can track maximization via the @SignalRef{widget,window-state-event} signal.
+
+@RMethod gtk-window-unmaximize
+@lisp
+(gtk-window-unmaximize window)
+@end lisp
+
+Asks to unmaximize @var{window} (a @ref{gtk-window}). Note that you shouldn't assume the window is definitely unmaximized afterward, because other entities (e.g. the user or window manager) could maximize it again, and not all window managers honor requests to unmaximize. But normally the window will end up unmaximized. Just don't write code that crashes if not.
+
+You can track maximization via the @SignalRef{widget,window-state-event} signal on GtkWidget.
+
+@RMethod gtk-window-fullscreen
+@lisp
+(gtk-window-fullscreen window)
+@end lisp
+
+Asks to place @var{window} (a @ref{gtk-window}) in the fullscreen state. Note that you shouldn't assume the window is definitely full screen afterward, because other entities (e.g. the user or window manager) could unfullscreen it again, and not all window managers honor requests to fullscreen windows. But normally the window will end up fullscreen. Just don't write code that crashes if not.
+
+You can track the fullscreen state via the @SignalRef{widget,window-state-event} signal.
+
+@RMethod gtk-window-unfullscreen
+@lisp
+(gtk-window-unfullscreen window)
+@end lisp
+
+Asks to toggle off the fullscreen state for @var{window} (a @ref{gtk-window}). Note that you shouldn't assume the window is definitely not full screen afterward, because other entities (e.g. the user or window manager) could fullscreen it again, and not all window managers honor requests to unfullscreen windows. But normally the window will end up restored to its normal state. Just don't write code that crashes if not.
+
+You can track the fullscreen state via the @SignalRef{widget,window-state-event} signal.
+
+@RMethod gtk-window-begin-resize-drag
+@lisp
+(gtk-window-begin-resize-drag window edge button root-x root-y timestamp)
+@end lisp
+
+Starts resizing a @var{window} (a @ref{gtk-window}). This function is used if an application has window resizing controls. When GDK can support it, the resize will be done using the standard mechanism for the window manager or windowing system. Otherwise, GDK will try to emulate window resizing, potentially not all that well, depending on the windowing system.
+
+@var{edge}: a @ref{window-edge}; position of the resize control
+
+@var{button}: an integer; mouse button that initiated the drag
+
+@var{root-x}: an integer; X position where the user clicked to initiate the drag, in root window coordinates
+
+@var{root-y}: an integer; Y position where the user clicked to initiate the drag
+
+@var{timestamp}: timestamp from the click event that initiated the drag
+
+@RMethod gtk-window-begin-move-drag
+@lisp
+(gtk-window-begin-move-drag window button root-x root-y timestamp)
+@end lisp
+
+Starts moving a window. This function is used if an application has window movement grips. When GDK can support it, the window movement will be done using the standard mechanism for the window manager or windowing system. Otherwise, GDK will try to emulate window movement, potentially not all that well, depending on the windowing system.
+
+@var{edge}: a @ref{window-edge}; position of the resize control
+
+@var{button}: an integer; mouse button that initiated the drag
+
+@var{root-x}: an integer; X position where the user clicked to initiate the drag, in root window coordinates
+
+@var{root-y}: an integer; Y position where the user clicked to initiate the drag
+
+@var{timestamp}: timestamp from the click event that initiated the drag
+
+@RMethod gtk-window-set-frame-dimensions
+@lisp
+(gtk-window-set-frame-dimensions window left top right bottom)
+@end lisp
+
+(Note: this is a special-purpose function intended for the framebuffer port; see @SlotRef{gtk-window,has-frame}. It will have no effect on the window border drawn by the window manager, which is the normal case when using the X Window system.)
+
+For windows with frames this function can be used to change the size of the frame border.
+
+@var{window}: a @ref{gtk-window}
+
+@var{left}, @var{top}, @var{right}, @var{bottom} - integers; sizes of left, top, right, bottom borders
+
+@RFunction gtk-window-default-icon-list
+@lisp
+(gtk-window-default-icon-list) @result icons
+(setf (gtk-window-default-icon-list) icons)
+@end lisp
+
+An icon list to be used as fallback for windows that haven't had @SlotRef{gtk-window,icon-list} set on them to set up a window-specific icon list. This function allows you to set up the icon for all windows in your app at once.
+
+@var{icons}: a list of @ref{pixbuf}s.
+
+@RFunction gtk-window-default-icon
+@lisp
+(setf (gtk-window-default-icon) icon)
+@end lisp
+
+Sets an @var{icon} (a @ref{pixbuf}) to be used as fallback for windows that haven't had @SlotRef{gtk-window,icon} set on them from a pixbuf.
+
+@RFunction gtk-window-default-icon-name
+@lisp
+(setf (gtk-window-default-icon-name) name)
+@end lisp
+
+Sets an icon (a @code{string} - the name of the themed icon) to be used as fallback for windows.
+
+@RMethod gtk-window-move
+@lisp
+(gtk-window-move window x y)
+@end lisp
+
+Asks the window manager to move @var{window} (a @ref{gtk-window}) to the given position (defined by integers @var{x}, @var{y}). Window managers are free to ignore this; most window managers ignore requests for initial window positions (instead using a user-defined placement algorithm) and honor requests after the window has already been shown.
+
+Note: the position is the position of the gravity-determined reference point for the window. The gravity determines two things: first, the location of the reference point in root window coordinates; and second, which point on the window is positioned at the reference point.
+
+By default the gravity is @EnumVRef{gravity,north-west}, so the reference point is simply the x, y supplied. The top-left corner of the window decorations (aka window frame or border) will be placed at x, y. Therefore, to position a window at the top left of the screen, you want to use the default gravity (which is @EnumVRef{gravity,north-west}) and move the window to 0,0.
+
+To position a window at the bottom right corner of the screen, you would set @EnumVRef{gravity,south-east}, which means that the reference point is at x + the window width and y + the window height, and the bottom-right corner of the window border will be placed at that reference point. So, to place a window in the bottom right corner you would first set gravity to south east, then write: gtk_window_move (window, gdk_screen_width() - window_width, gdk_screen_height() - window_height) (note that this example does not take multi-head scenarios into account).
+
+The Extended Window Manager Hints specification at http://www.freedesktop.org/Standards/wm-spec has a nice table of gravities in the "implementation notes" section.
+
+@RMethod gtk-window-resize
+@lisp
+(gtk-window-resize window width height)
+@end lisp
+
+Resizes the @var{window} (a @ref{gtk-window}) to @var{width} pixels by @var{height} pixels as if the user had done so, obeying geometry constraints. The default geometry constraint is that windows may not be smaller than their size request (see @SlotRef{widget,width-request}, @SlotRef{widget,height-request}).
+
+If @ref{gtk-window-resize} is called before showing a window for the first time, it overrides any default size set with @SlotRef{gtk-window,default-width}, @SlotRef{gtk-window,default-height}.
+
+Windows may not be resized smaller than 1 by 1 pixels.
+
+@node h-box
+@section h-box
+@Class h-box
+Superclass: @ref{box} @ref{atk-implementor-iface} @ref{buildable} @ref{orientable}
+
+Subclasses: @ref{statusbar} @ref{file-chooser-button}
+
+Slots:
+@itemize
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node h-button-box
+@section h-button-box
+@Class h-button-box
+Superclass: @ref{button-box} @ref{atk-implementor-iface} @ref{buildable} @ref{orientable}
+
+Slots:
+@itemize
+@end itemize
+
+
+Signals:
+@itemize
+@end itemize
+
+
+
+
+@node h-paned
+@section h-paned