;;; FIXME: old CMU CL representation follows:
;;; Compiled debug variables are in a packed binary representation in the
-;;; DEBUG-FUN-VARIABLES:
+;;; DEBUG-FUN-VARS:
;;; single byte of boolean flags:
;;; uninterned name
;;; packaged name
;;; FIXME: The first two are no longer used in SBCL.
;;;(defconstant compiled-debug-var-uninterned #b00000001)
;;;(defconstant compiled-debug-var-packaged #b00000010)
-(defconstant compiled-debug-var-environment-live #b00000100)
-(defconstant compiled-debug-var-save-loc-p #b00001000)
-(defconstant compiled-debug-var-id-p #b00010000)
-(defconstant compiled-debug-var-minimal-p #b00100000)
-(defconstant compiled-debug-var-deleted-p #b01000000)
+(def!constant compiled-debug-var-environment-live #b00000100)
+(def!constant compiled-debug-var-save-loc-p #b00001000)
+(def!constant compiled-debug-var-id-p #b00010000)
+(def!constant compiled-debug-var-minimal-p #b00100000)
+(def!constant compiled-debug-var-deleted-p #b01000000)
\f
;;;; compiled debug blocks
;;;;
;;;; tuples...
(defconstant-eqx compiled-debug-block-nsucc-byte (byte 2 0) #'equalp)
-(defconstant compiled-debug-block-elsewhere-p #b00000100)
+(def!constant compiled-debug-block-elsewhere-p #b00000100)
(defconstant-eqx compiled-code-location-kind-byte (byte 3 0) #'equalp)
(defparameter *compiled-code-location-kinds*
;; * the variable ID, when it has one
;; * SC-offset of primary location, if it has one
;; * SC-offset of save location, if it has one
- (variables nil :type (or simple-vector null))
+ (vars nil :type (or simple-vector null))
;; a vector of the packed binary representation of the
;; COMPILED-DEBUG-BLOCKs in this function, in the order that the
;; blocks were emitted. The first block is the start of the
;;; ### For functions with XEPs, name could be represented more simply
;;; and compactly as some sort of info about with how to find the
-;;; FUNCTION-ENTRY that this is a function for. Actually, you really
+;;; function entry that this is a function for. Actually, you really
;;; hardly need any info. You can just chain through the functions in
;;; the component until you find the right one. Well, I guess you need
;;; to at least know which function is an XEP for the real function