;;; FIXME: old CMU CL representation follows:
;;; Compiled debug variables are in a packed binary representation in the
-;;; DEBUG-FUN-VARIABLES:
+;;; DEBUG-FUN-VARS:
;;; single byte of boolean flags:
;;; uninterned name
;;; packaged name
;;; ...package name bytes...]
;;; [If has ID, ID as var-length integer]
;;; SC-Offset of primary location (as var-length integer)
-;;; [If has save SC, SC-Offset of save location (as var-length integer)]
+;;; [If has save SC, SC-OFFSET of save location (as var-length integer)]
;;; FIXME: The first two are no longer used in SBCL.
;;;(defconstant compiled-debug-var-uninterned #b00000001)
;;;(defconstant compiled-debug-var-packaged #b00000010)
-(defconstant compiled-debug-var-environment-live #b00000100)
-(defconstant compiled-debug-var-save-loc-p #b00001000)
-(defconstant compiled-debug-var-id-p #b00010000)
-(defconstant compiled-debug-var-minimal-p #b00100000)
-(defconstant compiled-debug-var-deleted-p #b01000000)
+(def!constant compiled-debug-var-environment-live #b00000100)
+(def!constant compiled-debug-var-save-loc-p #b00001000)
+(def!constant compiled-debug-var-id-p #b00010000)
+(def!constant compiled-debug-var-minimal-p #b00100000)
+(def!constant compiled-debug-var-deleted-p #b01000000)
\f
;;;; compiled debug blocks
;;;;
;;;; tuples...
(defconstant-eqx compiled-debug-block-nsucc-byte (byte 2 0) #'equalp)
-(defconstant compiled-debug-block-elsewhere-p #b00000100)
+(def!constant compiled-debug-block-elsewhere-p #b00000100)
(defconstant-eqx compiled-code-location-kind-byte (byte 3 0) #'equalp)
(defparameter *compiled-code-location-kinds*
(def!struct (compiled-debug-fun (:include debug-fun)
#-sb-xc-host (:pure t))
- ;; The name of this function. If from a DEFUN, etc., then this is the
- ;; function name, otherwise it is a descriptive string.
+ ;; KLUDGE: Courtesy of more than a decade of, ah, organic growth in
+ ;; CMU CL, there are two distinct -- but coupled -- mechanisms to
+ ;; finding the name of a function. The slot here is one mechanism
+ ;; (used in CMU CL to look up names in the debugger, e.g. in
+ ;; BACKTRACE). The other mechanism is the the NAME slot in function
+ ;; primitive objects (used in CMU CL to look up names elsewhere,
+ ;; e.g. in CL:FUNCTION-LAMBDA-EXPRESSION and in CL:DESCRIBE).
+ ;;
+ ;; They're coupled by the way that DEBUG-FUN objects are looked up.
+ ;; A list of DEBUG-FUN objects is maintained for each COMPONENT. To
+ ;; figure out which DEBUG-FUN object corresponds to your FUNCTION
+ ;; object, you compare the name values of each. -- WHN 2001-12-20
(name (missing-arg) :type (or simple-string cons symbol))
;; The kind of function (same as FUNCTIONAL-KIND):
(kind nil :type (member nil :optional :external :toplevel :cleanup))
;; * the variable ID, when it has one
;; * SC-offset of primary location, if it has one
;; * SC-offset of save location, if it has one
- (variables nil :type (or simple-vector null))
+ (vars nil :type (or simple-vector null))
;; a vector of the packed binary representation of the
;; COMPILED-DEBUG-BLOCKs in this function, in the order that the
;; blocks were emitted. The first block is the start of the
;; function. This slot may be NIL to save space.
;;
- ;; FIXME: The "packed binary representation" description in the comment
- ;; above is the same as the description of the old representation of
- ;; VARIABLES which doesn't work properly in SBCL (because it doesn't
- ;; transform correctly under package renaming). Check whether this slot's
- ;; data might have the same problem that that slot's data did.
+ ;; FIXME: The "packed binary representation" description in the
+ ;; comment above is the same as the description of the old
+ ;; representation of VARIABLES which doesn't work properly in SBCL
+ ;; (because it doesn't transform correctly under package renaming).
+ ;; Check whether this slot's data might have the same problem that
+ ;; that slot's data did.
(blocks nil :type (or (simple-array (unsigned-byte 8) (*)) null))
;; If all code locations in this function are in the same top level
;; form, then this is the number of that form, otherwise NIL. If
;; The following location is the value of the &KEY argument with the
;; specified name.
;;
- ;; This may be NIL to save space. If no symbols are present, then this will
- ;; be represented with an I-vector with sufficiently large element type. If
- ;; this is :MINIMAL, then this means that the VARIABLES are all required
- ;; arguments, and are in the order they appear in the VARIABLES vector. In
- ;; other words, :MINIMAL stands in for a vector where every element holds its
- ;; index.
+ ;; This may be NIL to save space. If no symbols are present, then
+ ;; this will be represented with an I-vector with sufficiently large
+ ;; element type. If this is :MINIMAL, then this means that the
+ ;; VARIABLES are all required arguments, and are in the order they
+ ;; appear in the VARIABLES vector. In other words, :MINIMAL stands
+ ;; in for a vector where every element holds its index.
(arguments nil :type (or (simple-array * (*)) (member :minimal nil)))
;; There are three alternatives for this slot:
;;
- ;; A vector
+ ;; a VECTOR
;; A vector of SC-OFFSETS describing the return locations. The
;; vector element type is chosen to hold the largest element.
;;
- ;; :Standard
+ ;; :STANDARD
;; The function returns using the standard unknown-values convention.
;;
- ;; :Fixed
+ ;; :FIXED
;; The function returns using the fixed-values convention, but
;; in order to save space, we elected not to store a vector.
(returns :fixed :type (or (simple-array * (*)) (member :standard :fixed)))
- ;; SC-Offsets describing where the return PC and return FP are kept.
+ ;; SC-OFFSETs describing where the return PC and return FP are kept.
(return-pc (missing-arg) :type sc-offset)
(old-fp (missing-arg) :type sc-offset)
- ;; SC-Offset for the number stack FP in this function, or NIL if no NFP
- ;; allocated.
+ ;; SC-OFFSET for the number stack FP in this function, or NIL if no
+ ;; NFP allocated.
(nfp nil :type (or sc-offset null))
;; The earliest PC in this function at which the environment is properly
;; initialized (arguments moved from passing locations, etc.)
;;; ### For functions with XEPs, name could be represented more simply
;;; and compactly as some sort of info about with how to find the
-;;; FUNCTION-ENTRY that this is a function for. Actually, you really
+;;; function entry that this is a function for. Actually, you really
;;; hardly need any info. You can just chain through the functions in
;;; the component until you find the right one. Well, I guess you need
;;; to at least know which function is an XEP for the real function
(def!struct (compiled-debug-info
(:include debug-info)
#-sb-xc-host (:pure t))
- ;; a simple-vector of alternating DEBUG-FUN objects and fixnum
+ ;; a SIMPLE-VECTOR of alternating DEBUG-FUN objects and fixnum
;; PCs, used to map PCs to functions, so that we can figure out what
;; function we were running in. Each function is valid between the
;; PC before it (inclusive) and the PC after it (exclusive). The PCs