0.pre7.78:
[sbcl.git] / src / code / target-defstruct.lisp
index 0147801..803a61f 100644 (file)
 
   (/show0 "leaving %TARGET-DEFSTRUCT")
   (values))
+
+\f
+;;;; generating out-of-line slot accessor functions
+
+;;; FIXME: Ideally, the presence of the type checks in the functions
+;;; here would be conditional on the optimization policy at the point
+;;; of expansion of DEFSTRUCT. (For now we're just doing the simpler
+;;; thing, putting in the type checks unconditionally.)
+
+;;; Return (VALUES SLOT-READER-FUN SLOT-WRITER-FUN).
+(defun slot-accessor-funs (dd dsd)
+
+  #+sb-xc (/show0 "entering SLOT-ACCESSOR-FUNS")
+
+  ;; various code generators
+  ;;
+  ;; Note: They're only minimally parameterized, and cavalierly grab
+  ;; things like INSTANCE and DSD-INDEX from the namespace they're
+  ;; expanded in.
+  (macrolet (;; code shared between funcallable instance case and the
+            ;; ordinary STRUCTURE-OBJECT case: Handle native
+            ;; structures with LAYOUTs and (possibly) raw slots.
+            (%native-slot-accessor-funs (dd-ref-fun-name)
+              (let ((instance-type-check-form
+                     '(%check-structure-type-from-layout instance layout)))
+                (/show "macroexpanding %NATIVE-SLOT-ACCESSOR-FUNS" dd-ref-fun-name instance-type-check-form)
+                `(let ((layout (dd-layout-or-lose dd))
+                       (dsd-raw-type (dsd-raw-type dsd)))
+                   #+sb-xc (/show0 "in %NATIVE-SLOT-ACCESSOR-FUNS macroexpanded code")
+                   ;; Map over all the possible RAW-TYPEs, compiling
+                   ;; a different closure-function for each one, so
+                   ;; that once the COND over RAW-TYPEs happens (at
+                   ;; the time closure is allocated) there are no
+                   ;; more decisions to be made and things execute
+                   ;; reasonably efficiently.
+                   (cond
+                    ;; nonraw slot case
+                    ((eql dsd-raw-type t)
+                     #+sb-xc (/show0 "in nonraw slot case")
+                     (%slotplace-accessor-funs
+                      (,dd-ref-fun-name instance dsd-index)
+                      ,instance-type-check-form))
+                    ;; raw slot cases
+                    ,@(mapcar (lambda (raw-type-and-rawref-fun-name)
+                                (destructuring-bind (raw-type
+                                                     . rawref-fun-name)
+                                    raw-type-and-rawref-fun-name
+                                  `((equal dsd-raw-type ',raw-type)
+                                    #+sb-xc (/show0 "in raw slot case")
+                                    (let ((raw-index (dd-raw-index dd)))
+                                      (%slotplace-accessor-funs
+                                       (,rawref-fun-name (,dd-ref-fun-name
+                                                          instance
+                                                          raw-index)
+                                                         dsd-index)
+                                       ,instance-type-check-form)))))
+                              *raw-type->rawref-fun-name*)
+                    ;; oops
+                    (t
+                     (error "internal error: unexpected DSD-RAW-TYPE ~S"
+                            dsd-raw-type))))))
+            ;; code shared between DEFSTRUCT :TYPE LIST and
+            ;; DEFSTRUCT :TYPE VECTOR cases: Handle the "typed
+            ;; structure" case, with no LAYOUTs and no raw slots.
+            (%colontyped-slot-accessor-funs () (error "stub")) 
+            ;; the common structure of the raw-slot and not-raw-slot
+            ;; cases, defined in terms of the writable SLOTPLACE. All
+            ;; possible flavors of slot access should be able to pass
+            ;; through here.
+            (%slotplace-accessor-funs (slotplace instance-type-check-form)
+              (/show "macroexpanding %SLOTPLACE-ACCESSOR-FUNS" slotplace instance-type-check-form)
+              `(values (lambda (instance)
+                         (/noshow0 "in %SLOTPLACE-ACCESSOR-FUNS-defined reader")
+                         ,instance-type-check-form
+                         (/noshow0 "back from INSTANCE-TYPE-CHECK-FORM")
+                         ,slotplace)
+                       (let ((typecheckfun (typespec-typecheckfun dsd-type)))
+                         (lambda (new-value instance)
+                           (/noshow0 "in %SLOTPLACE-ACCESSOR-FUNS-defined writer")
+                           ,instance-type-check-form
+                           (/noshow0 "back from INSTANCE-TYPE-CHECK-FORM")
+                           (funcall typecheckfun new-value)
+                           (/noshow0 "back from TYPECHECKFUN")
+                           (setf ,slotplace new-value))))))
+
+    (let ((dsd-index (dsd-index dsd))
+         (dsd-type (dsd-type dsd)))
+           
+      #+sb-xc (/show0 "got DSD-TYPE=..")
+      #+sb-xc (/hexstr dsd-type)
+      (ecase (dd-type dd)
+
+       ;; native structures
+       (structure
+        #+sb-xc (/show0 "case of DSD-TYPE = STRUCTURE")
+        (%native-slot-accessor-funs %instance-ref))
+                                    
+       ;; structures with the :TYPE option
+
+       ;; FIXME: Worry about these later..
+       #|
+        ;; In :TYPE LIST and :TYPE VECTOR structures, ANSI specifies the
+        ;; layout completely, so that raw slots are impossible.
+        (list
+         (dd-type-slot-accessor-funs nth-but-with-sane-arg-order
+                                `(%check-structure-type-from-dd
+                                :maybe-raw-p nil))
+        (vector
+         (dd-type-slot-accessor-funs aref
+                                :maybe-raw-p nil)))
+        |#
+       ))))
 \f
 ;;; Copy any old kind of structure.
 (defun copy-structure (structure)