(:vop-var vop)
(:generator 1
(align n-lowtag-bits)
- (trace-table-entry trace-table-function-prologue)
+ (trace-table-entry trace-table-fun-prologue)
(emit-label start-lab)
;; Skip space for the function header.
(inst simple-fun-header-word)
(let ((defaults (defaults)))
(when defaults
(assemble (*elsewhere*)
- (trace-table-entry trace-table-function-prologue)
+ (trace-table-entry trace-table-fun-prologue)
(emit-label default-stack-slots)
(dolist (default defaults)
(emit-label (car default))
(:ignore val-locs vals)
(:vop-var vop)
(:generator 6
- (trace-table-entry trace-table-function-epilogue)
+ (trace-table-entry trace-table-fun-epilogue)
;; Save the return-pc in a register 'cause the frame-pointer is
;; going away. Note this not in the usual stack location so we
;; can't use RET
(:ignore val-locs vals)
(:vop-var vop)
(:generator 6
- (trace-table-entry trace-table-function-epilogue)
+ (trace-table-entry trace-table-fun-epilogue)
#+nil (format t "*known-return: old-fp ~S, tn-kind ~S; ~S ~S~%"
old-fp (sb!c::tn-kind old-fp) (sb!c::tn-save-tn old-fp)
(sb!c::tn-kind (sb!c::tn-save-tn old-fp)))
#+nil (format t "*known-return: return-pc ~S, tn-kind ~S; ~S ~S~%"
- return-pc (sb!c::tn-kind return-pc) (sb!c::tn-save-tn return-pc)
+ return-pc (sb!c::tn-kind return-pc)
+ (sb!c::tn-save-tn return-pc)
(sb!c::tn-kind (sb!c::tn-save-tn return-pc)))
;; return-pc may be either in a register or on the stack.
(:temporary (:sc unsigned-reg) ret)
(:ignore value)
(:generator 6
- (trace-table-entry trace-table-function-epilogue)
+ (trace-table-entry trace-table-fun-epilogue)
(move ret return-pc)
;; Clear the control stack
(move ofp old-fp)
:from :eval) a2)
(:generator 6
- (trace-table-entry trace-table-function-epilogue)
+ (trace-table-entry trace-table-fun-epilogue)
;; Establish the values pointer and values count.
(move ebx ebp-tn)
(if (zerop nvals)
(:node-var node)
(:generator 13
- (trace-table-entry trace-table-function-epilogue)
+ (trace-table-entry trace-table-fun-epilogue)
;; Load the return-pc.
(move eax return-pc)
(unless (policy node (> space speed))