* fun-end breakpoint magic.
*/
+/*
+ * For an explanation of the magic involved in function-end
+ * breakpoints, see the implementation in ppc-assem.S.
+ */
+
.text
.align 2
.set noreorder
.globl fun_end_breakpoint_guts
fun_end_breakpoint_guts:
- .long RETURN_PC_HEADER_WIDETAG
+ .long RETURN_PC_HEADER_WIDETAG + 0x800
br zero, fun_end_breakpoint_trap
nop
mov reg_CSP, reg_OCFP