1.0.12.23: Optimize STRING-*-TRIM
[sbcl.git] / src / runtime / coreparse.c
index 0ed38c5..d657bac 100644 (file)
 /* lutex stuff */
 #if defined(LISP_FEATURE_SB_THREAD) && defined(LISP_FEATURE_SB_LUTEX)
 #include "genesis/sap.h"
+#include "pthread-lutex.h"
 #endif
 
 
-unsigned char build_id[] =
+char build_id[] =
 #include "../../output/build-id.tmp"
 ;
 
@@ -107,7 +108,7 @@ lose:
 }
 
 static void
-process_directory(int fd, u32 *ptr, int count, os_vm_offset_t file_offset)
+process_directory(int fd, lispobj *ptr, int count, os_vm_offset_t file_offset)
 {
     struct ndir_entry *entry;
 
@@ -140,6 +141,13 @@ process_directory(int fd, u32 *ptr, int count, os_vm_offset_t file_offset)
 
         switch (id) {
         case DYNAMIC_CORE_SPACE_ID:
+            if (len > dynamic_space_size) {
+                fprintf(stderr,
+                        "dynamic space too small for core: %ldKiB required, %ldKiB available.\n",
+                        len >> 10,
+                        (long)dynamic_space_size >> 10);
+                exit(1);
+            }
 #ifdef LISP_FEATURE_GENCGC
             if (addr != (os_vm_address_t)DYNAMIC_SPACE_START) {
                 fprintf(stderr, "in core: 0x%lx; in runtime: 0x%lx \n",
@@ -317,7 +325,7 @@ load_core_file(char *file, os_vm_offset_t file_offset)
                         struct lutex *lutex = lutexes_to_resurrect[i];
 
                         FSHOW((stderr, "re-init'ing lutex @ %p\n", lutex));
-                        lutex_init(lutex);
+                        lutex_init((tagged_lutex_t) lutex);
                     }
 
                     free(lutexes_to_resurrect);
@@ -342,7 +350,16 @@ load_core_file(char *file, os_vm_offset_t file_offset)
                 size -= bytes_read;
                 while (bytes_read) {
                     bytes_read -= sizeof(long);
-                    page_table[offset++].first_object_offset = data[i++];
+                    /* Ignore all zeroes. The size of the page table
+                     * core entry was rounded up to os_vm_page_size
+                     * during the save, and might now have more
+                     * elements than the page table.
+                     */
+                    if (data[i]) {
+                        page_table[offset].first_object_offset = data[i];
+                    }
+                    i++;
+                    offset++;
                 }
             }