+@item @anchor{slot.gtk-window.keep-above}keep-above. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-keep-above}@code{gtk-window-keep-above}. Write-only.
+
+Setting this to True asks to keep window above, so that it stays on top. Note that you shouldn't assume the window is definitely above afterward, because other entities (e.g. the user or window manager) could not keep it above, and not all window managers support keeping windows above. But normally the window will end kept above. Just don't write code that crashes if not.
+
+It's permitted to set this property before showing a window, in which case the window will be kept above when it appears onscreen initially.
+
+You can track the above state via the @SignalRef{widget,window-state-event} signal.
+
+Note that, according to the Extended Window Manager Hints specification, the above state is mainly meant for user preferences and should not be used by applications e.g. for drawing attention to their dialogs.
+@item @anchor{slot.gtk-window.keep-below}keep-below. Type: @code{boolean}. Accessor: @anchor{fn.gtk-window-keep-below}@code{gtk-window-keep-below}. Write-only.
+
+Setting this to True asks to keep window below, so that it stays in bottom. Note that you shouldn't assume the window is definitely below afterward, because other entities (e.g. the user or window manager) could not keep it below, and not all window managers support putting windows below. But normally the window will be kept below. Just don't write code that crashes if not.
+
+It's permitted to set this property before showing a window, in which case the window will be kept below when it appears onscreen initially.
+
+You can track the below state via the @SignalRef{widget,window-state-event} signal.
+
+Note that, according to the Extended Window Manager Hints specification, the above state is mainly meant for user preferences and should not be used by applications e.g. for drawing attention to their dialogs.